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Decision·Advanced·U15+
Ghost Screen 3v3
Train ghost screens vs switching defense.
Players
3v3
Court
Half court
Time
8-10 min
Equipment
Balls
Description
Wing PnR with a ghost slip. Handler reads on-ball hip to choose pull-up, drive, or pass to slipped screener.
The constraint
Defense must switch every screen; offense scores 3 for any ghost-action bucket.
CLA principle
Reward structure biases the offense toward the right counter.
Coaching points
- Slip after the on-ball commits, not before.
- Screener relocates after the slip.
Common mistakes
- Early slip without a trigger.
Trains these principle reads
Jump to the interactive diagram — the reads this drill trains are pre-highlighted.
- Create, Keep, Extend the AdvantageCreate an Advantage
Beat the first line of defense — with a drive, a screen, or a pass.
Screen actionReject readRoll readOpen interactive diagram - Connection & TimingScreen the Defender, Not the Spot
A screen isn't set until it hits a body.
Solid screenSlip vs switchRescreenOpen interactive diagram