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Decision·Advanced·U15+
Ghost Screen 3v3
Train ghost screens vs switching defense.
Players
3v3
Court
Half court
Time
8-10 min
Equipment
Balls
Description
Wing PnR with a ghost slip. Handler reads on-ball hip to choose pull-up, drive, or pass to slipped screener.
The constraint
Defense must switch every screen; offense scores 3 for any ghost-action bucket.
CLA principle
Reward structure biases the offense toward the right counter.
Coaching points
- Slip after the on-ball commits, not before.
- Screener relocates after the slip.
Common mistakes
- Early slip without a trigger.