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Decision·Advanced·U15+

Ghost Screen 3v3

Train ghost screens vs switching defense.

Players
3v3
Court
Half court
Time
8-10 min
Equipment
Balls

Description

Wing PnR with a ghost slip. Handler reads on-ball hip to choose pull-up, drive, or pass to slipped screener.

The constraint

Defense must switch every screen; offense scores 3 for any ghost-action bucket.

CLA principle

Reward structure biases the offense toward the right counter.

Coaching points

  • Slip after the on-ball commits, not before.
  • Screener relocates after the slip.

Common mistakes

  • Early slip without a trigger.