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Skill Game·Starter·U13+
Shooting Decision Ladder
Train shot selection under live closeouts.
Players
Individual + 1 defender
Court
Half court
Time
8-10 min
Equipment
Ball
Description
Coach passes from various spots. Defender closes out at varying speeds. Shooter decides shoot/drive/swing within 0.5 sec.
The constraint
Shooter must shoot, drive, or pass within 0.5 seconds of the catch.
CLA principle
Time pressure trains read-then-react instead of think-then-react.
Coaching points
- Show the shot every time.
- Drive long, pull short.
- Swing on hard closeouts.
Common mistakes
- Holding the ball to think.
Trains these principle reads
Jump to the interactive diagram — the reads this drill trains are pre-highlighted.
- Create, Keep, Extend the AdvantageKeep the Advantage (0.5)
Shoot, pass, or drive within half a second of catching.
ShootDrivePassOpen interactive diagram - Player-Led MindsetDecision Before Skill
The right decision with average skill beats a great skill with a bad decision.
Open — shootHard closeout — driveHelp commits — passOpen interactive diagram