Coaching·Expert·7 min
Scouting and Game Planning
A good scout is two pages: their three favorite actions, our three rules, and the script for the first four minutes.
Definition
Scouting is the structured study of an opponent to produce a focused, executable game plan — not a data dump.
Why it matters
Players can't execute a 12-page scout. They can execute three rules and a starter call.
Examples
- Top action coverage + counters.
- Personnel pillars: who scores, how, and where to make them work.
- First-four-minute script of calls.
Practical application
- Cap scouts at two pages or one video.
- Always include a 'what we do, not what they do' section.
Common mistakes
- Game-planning around opponent strengths only — players forget their own identity.
Cite this
The B-East Theory (2026). Scouting and Game Planning. *The B-East Theory*. /knowledge/scouting-and-game-plan
Last updated 2026-06-26