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Coaching·Expert·7 min

Scouting and Game Planning

A good scout is two pages: their three favorite actions, our three rules, and the script for the first four minutes.

Definition

Scouting is the structured study of an opponent to produce a focused, executable game plan — not a data dump.

Why it matters

Players can't execute a 12-page scout. They can execute three rules and a starter call.

Examples

  • Top action coverage + counters.
  • Personnel pillars: who scores, how, and where to make them work.
  • First-four-minute script of calls.

Practical application

  • Cap scouts at two pages or one video.
  • Always include a 'what we do, not what they do' section.

Common mistakes

  • Game-planning around opponent strengths only — players forget their own identity.
Cite this

The B-East Theory (2026). Scouting and Game Planning. *The B-East Theory*. /knowledge/scouting-and-game-plan

Last updated 2026-06-26