← Drill Library
Decision·Advanced·U14+

4v3 Advantage Decision

Train extension reads with a built-in numerical advantage.

Players
4v3
Court
Half court
Time
10-12 min
Equipment
Balls, Pinnies

Description

Coach feeds a wing in 4v3. Offense reads the rotating defender and attacks downhill, extending the edge with a second drive or skip.

The constraint

Offense must score in 7 seconds; every paint touch resets the clock once.

CLA principle

Numerical advantage forces players to extend an existing edge rather than create one.

Coaching points

  • Attack the open side first.
  • 0.5 catches — shoot, drive, or pass.
  • Skip when two defenders close on the strong side.

Common mistakes

  • Holding the ball waiting for a 'play'.
  • Passing back instead of forward.